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Old Dec 19, 2006, 04:27 AM // 04:27   #101
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Quote:
Originally Posted by Curse You
I think that the limits on personall invetory is intended to reduce farming. If you can store more stuff, you can farm more, for longer. This way you are forced to go to a merchant more often.
Yeah but it also takes away getting armors for fun, meaning your game time is longer cause you have to make money for it. Being a collector of various types of weapons/shields/misc. items and what not, or hoarding a bunch of materials.

Plus that's a pretty shoddy reason for it.
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Old Dec 19, 2006, 04:46 AM // 04:46   #102
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im very happy, and grateful to all the update news coming our way for winters day. Thank you Anet, may the whole staff enjoy the season on their own times as well.


i also agree it would be nice to have event hats unlocked by account some day.
we already got armor that can have any stats and look the same, so event hats would be an awesome thing to add to that list. replacing your fow helm skin with a yule cap for awhile, be it pvp or else where would definitely be cool. just like showing your cape or not, same idea. you know?

but nonetheless, thats for another day, thanks again ANet
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Old Dec 20, 2006, 04:20 PM // 16:20   #103
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Old Dec 20, 2006, 05:43 PM // 17:43   #104
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I am not stupid and i am not english guy(i know english but not as you so i don t know what this menas :''And even better, you'll get a new means of storing it, as well.''

so help me by explaining
Ty
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Old Dec 20, 2006, 05:46 PM // 17:46   #105
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Quote:
Originally Posted by Black Knight
I am not stupid and i am not english guy(i know english but not as you so i don t know what this menas :''And even better, you'll get a new means of storing it, as well.''

so help me by explaining
Ty
A place to store your holiday items.
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Old Dec 20, 2006, 05:48 PM // 17:48   #106
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Quote:
Originally Posted by Shadis
I think it's time for them to bite the bullet and increase basic storage size. That piddly little box was alright when we only had Prophecies stuff to worry about, but 3 chapters in I think it's time to make it bigger.
I would have to agree 3 chapters in the storage really needs to be increased, with nightfall being introduce and the revamp on salvage items my inventory and storage have been swamped with runes, weapon upgrades and materials. With the combination of new weapon drops, new armor, mini pets and then upgrades for my heros I truly have no space left to a point I had to use a extra character slot for a storage mule which should not be the case. Everytime I want to get rid of stuff it fills right back up with something else and now with the winterfest items I am going to be flooded with items again I hope what ever this new storage it is free's up some inventory space.
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Old Dec 20, 2006, 06:24 PM // 18:24   #107
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Quote:
Originally Posted by gabrial heart
A place to store your holiday items.
now i get it

ty
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Old Dec 20, 2006, 06:55 PM // 18:55   #108
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Is this storage out yet or we'll get it sometime next week when the Wintersday final starts?
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Old Dec 20, 2006, 08:23 PM // 20:23   #109
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i don't think we will be getting increased basic storage. the storage is adequate and with this new holiday storage system we should be ok. don't forget we just got a HUGE storage increase in the materials. If you want more storage create a mule or two or three.
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Old Dec 20, 2006, 08:52 PM // 20:52   #110
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If and when the storage is for hats only, that's still 10 or so slots for me to be used for something else, sounds good.
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Old Dec 28, 2006, 01:47 PM // 13:47   #111
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I like the current update.
The reconnect is something which I liked most of all .
Concerning storage.. we shouldn't forget there was already an expansion on storage: the material tab, which wasn't available in the every beginning (pegasux already posted this remind as well).

I would say Aranet is doing a very good job and as several already said in earlier posts: don't underestimate implementation of things in existing code. Surely if:
- the development is achieved with several developers (internal communication must be optimal)
- Databases are involved (which is)... dbase development sounds easy, but it isn't if you really want efficient dbase design
- complexity of the application: I wouldn't call GW a simple written game.. not at all !!!

If all had to be implemented what we players wish to see in the game... where would it end ?

For those who really run to low storrage: just use a character as storrage.
Last of all: do you really need what you got dumped in your storrage (except the mini pets which I liked very much to see appear in the game )?
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